Skills Branches:

Combat | Signs | Alchemy | General

Combat Skills category:

To unlock tier 2 combat skills, you need to spend 8 points on the branch.

To unlock tier 3 combat skills, you need to spend 20 points on the branch.

To unlock tier 4 combat skills, you need to spend 30 points on the branch.

### Fast Attack

Name | Description | Tier |
---|---|---|

Muscle Memory 1 | - Fast attack damage increase by 5%. - Adrenaline Point gain: +1% | Tier 1 |

Muscle Memory 2 | - Fast attack damage increase by 10%. - Adrenaline Point gain: +2% | Tier 1 |

Muscle Memory 3 | - Fast attack damage increase by 15%. - Adrenaline Point gain: +3% | Tier 1 |

Muscle Memory 4 | - Fast attack damage increase by 20%. - Adrenaline Point gain: +4% | Tier 1 |

Muscle Memory 5 | - Fast attack damage increase by 25%. - Adrenaline Point gain: +5% | Tier 1 |

Precise Blows 1 | - Increases chance of landing a fast attack critical hit by 2% and fast attack critical hit damage by 15%. - Adrenaline Point gain: +1% | Tier 2 |

Precise Blows 2 | - Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 30%. - Adrenaline Point gain: +2% | Tier 2 |

Precise Blows 3 | - Increases chance of landing a fast attack critical hit by 6% and fast attack critical hit damage by 45%. - Adrenaline Point gain: +3% | Tier 2 |

Precise Blows 4 | - Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%. - Adrenaline Point gain: +4% | Tier 2 |

Precise Blows 5 | - Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%. - Adrenaline Point gain: +5% | Tier 2 |

Whirl 1 | - Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline. - Adrenaline Point gain: +1 | Tier 3 |

Whirl 2 | - Consumes 20% less Stamina and Adrenaline. - Adrenaline Point gain: +2% | Tier 3 |

Whirl 3 | - Consumes 30% less Stamina and Adrenaline. - Adrenaline Point gain: +3% | Tier 3 |

Whirl 4 | - Consumes 40% less Stamina and Adrenaline. - Adrenaline Point gain: +4% | Tier 3 |

Whirl 5 | - Consumes 50% less Stamina and Adrenaline. - Adrenaline Point gain: +5% | Tier 3 |

Crippling Strike 1 | - Fast attacks now also apply a Bleeding effect. - Affected enemies lose 25 Vitality or Essence points per second. - Duration: 5 seconds. - Adrenaline Point gain: +1% | Tier 4 |

Crippling Strike 2 | - Fast attacks now also apply a Bleeding effect. - Affected enemies lose 50 Vitality or Essence points per second. - Duration: 5 seconds. - Adrenaline Point gain: +2% | Tier 4 |

Crippling Strike 3 | - Fast attacks now also apply a Bleeding effect. - Affected enemies lose 75 Vitality or Essence points per second. - Duration: 5 seconds. Adrenaline Point gain: +3% | Tier 4 |

Crippling Strike 4 | - Fast attacks now also apply a Bleeding effect. - Affected enemies lose 100 Vitality or Essence points per second. - Duration: 5 seconds. - Adrenaline Point gain: +4% | Tier 4 |

Crippling Strike 5 | - Fast attacks now also apply a Bleeding effect. - Affected enemies lose 150 Vitality or Essence points per second. - Duration: 5 seconds. - Adrenaline Point gain: +5% | Tier 4 |

### Strong Attack

Name | Description | Tier |
---|---|---|

Strength Training 1 | - Strong attack damage increase by 5%. - Adrenaline Point gain: +1% | Tier 1 |

Strength Training 2 | - Strong attack damage increase by 10%. - Adrenaline Point gain: +2% | Tier 1 |

Strength Training 3 | - Strong attack damage increase by 15%. - Adrenaline Point gain: +3% | Tier 1 |

Strength Training 4 | - Strong attack damage increase by 20%. - Adrenaline Point gain: +4% | Tier 1 |

Strength Training 5 | - Strong attack damage increase by 25%. - Adrenaline Point gain: +5% | Tier 1 |

Crushing Blow 1 | - Increases chance of landing a strong attack critical hit by 2% and strong attack critical hit damage by 15%. - Adrenaline Point gain: +1% | Tier 2 |

Crushing Blow 2 | - Increases chance of landing a strong attack critical hit by 4% and strong attack critical hit damage by 30%. - Adrenaline Point gain: +2% | Tier 2 |

Crushing Blow 3 | - Increases chance of landing a strong attack critical hit by 6% and strong attack critical hit damage by 45%. - Adrenaline Point gain: +3% | Tier 2 |

Crushing Blow 4 | - Increases chance of landing a strong attack critical hit by 8% and strong attack critical hit damage by 60%. - Adrenaline Point gain: +4% | Tier 2 |

Crushing Blow 5 | - Increases chance of landing a strong attack critical hit by 10% and strong attack critical hit damage by 75%. - Adrenaline Point gain: +5% | Tier 2 |

Rend 1 | - Deals additional damage in proportion to the Stamina consumed. - Ignores enemy Defense and increases critical hit chance by 10%. - Adrenaline Points increase total damage by 100%. - Adrenaline Point gain: +1% | Tier 3 |

Rend 2 | - Deals additional damage in proportion to the Stamina consumed. - Ignores enemy Defense and increases critical hit chance by 20%. - Adrenaline Points increase total damage by 100%. - Adrenaline Point gain: +2% | Tier 3 |

Rend 3 | - Deals additional damage in proportion to the Stamina consumed. - Ignores enemy Defense and increases critical hit chance by 30%. - Adrenaline Points increase total damage by 100%. - Adrenaline Point gain: +3% | Tier 3 |

Rend 4 | - Deals additional damage in proportion to the Stamina consumed. - Ignores enemy Defense and increases critical hit chance by 40%. - Adrenaline Points increase total damage by 100%. - Adrenaline Point gain: +3% | Tier 3 |

Rend 5 | - Deals additional damage in proportion to the Stamina consumed. - Ignores enemy Defense and increases critical hit chance by 50%. - Adrenaline Points increase total damage by 100%. - Adrenaline Point gain: +3% | Tier 3 |

Sunder Armor 1 | - Reduces enemy damage resistance by 5%. - Adrenaline Point gain: +1% | Tier 4 |

Sunder Armor 2 | - Reduces enemy damage resistance by 10%. - Adrenaline Point gain: +2% | Tier 4 |

Sunder Armor 3 | - Reduces enemy damage resistance by 15%. - Adrenaline Point gain: +3% | Tier 4 |

Sunder Armor 4 | - Reduces enemy damage resistance by 20%. - Adrenaline Point gain: +4% | Tier 4 |

Sunder Armor 5 | - Reduces enemy damage resistance by 25%. - Adrenaline Point gain: +5% | Tier 4 |

### Defense

Name | Description | Tier |
---|---|---|

Arrow Deflection 1 | - Deflect arrows while parrying. - Adrenaline Point gain: +1% | Tier 1 |

Arrow Deflection 2 | - Perfectly timed parries reflect arrows back to the attacker. - Adrenaline Point gain: +2% | Tier 1 |

Arrow Deflection 3 | - Perfectly timed parries reflect back arrows and deal double damage. - Adrenaline Point gain: +2% | Tier 1 |

Fleet Footed 1 | - Damage from hits received while dodging is reduced by 20%. - Adrenaline Point gain: +1% | Tier 2 |

Fleet Footed 2 | - Damage from hits received while dodging is reduced by 40%. - Adrenaline Point gain: +2% | Tier 2 |

Fleet Footed 3 | - Damage from hits received while dodging is reduced by 60%. - Adrenaline Point gain: +3% | Tier 2 |

Fleet Footed 4 | - Damage from hits received while dodging is reduced by 80%. - Adrenaline Point gain: +4% | Tier 2 |

Fleet Footed 5 | - Damage from hits received while dodging is reduced by 100%. - Adrenaline Point gain: +5% | Tier 2 |

Counterattack 1 | - After a successful counterattack, the next attack deals +30% damage per skill level. - Adrenaline Point gain: +1% | Tier 3 |

Counterattack 2 | - After a successful counterattack, the next attack deals +30% damage per skill level with a chance for knockdown based on the number of Adrenaline Points. - Adrenaline Point gain: +2% | Tier 3 |

Counterattack 3 | - After a successful counterattack, the next attack deals +30% damage per skill level and is a critical hit with a chance for knockdown based on the number of Adrenaline Points. - Adrenaline Point gain: +3% | Tier 3 |

Deadly Precision 1 | - Each Adrenaline Point adds 1% to the chance of killing an opponent instantly. - Adrenaline Point gain: +1% | Tier 4 |

Deadly Precision 2 | - Each Adrenaline Point adds 2% to the chance of killing an opponent instantly. - Adrenaline Point gain: +2% | Tier 4 |

### Marksmanship

Name | Description | Tier |
---|---|---|

Lightning Reflexes 1 | -Time slowed by an additional 15% while aiming the crossbow. - Adrenaline Point gain: +1% | Tier 1 |

Lightning Reflexes 2 | - Time slowed by an additional 30% while aiming the crossbow. - Adrenaline Point gain: +2% | Tier 1 |

Lightning Reflexes 3 | - Time slowed by an additional 45% while aiming the crossbow. - Adrenaline Point gain: +3% | Tier 1 |

Cold Blood 1 | - Each bolt that hits its target adds 0.04 Adrenaline Points. - Adrenaline Point gain: +1% | Tier 2 |

Cold Blood 2 | - Each bolt that hits its target adds 0.08 Adrenaline Points. - Adrenaline Point gain: +2% | Tier 2 |

Cold Blood 3 | - Each bolt that hits its target adds 0.12 Adrenaline Points. - Adrenaline Point gain: +3% | Tier 2 |

Cold Blood 4 | - Each bolt that hits its target adds 0.16 Adrenaline Points. - Adrenaline Point gain: +4% | Tier 2 |

Cold Blood 5 | - Each bolt that hits its target adds 0.2 Adrenaline Points. - Adrenaline Point gain: +5% | Tier 2 |

Anatomical Knowledge 1 | - Increases crossbow critical hit chance by +5%. - Adrenaline Point gain: +1% | Tier 3 |

Anatomical Knowledge 2 | - Increases crossbow critical hit chance by +10%. - Adrenaline Point gain: +2% | Tier 3 |

Anatomical Knowledge 3 | - Increases crossbow critical hit chance by +15%. Adrenaline Point gain: +3% | Tier 3 |

Anatomical Knowledge 4 | - Increases crossbow critical hit chance by +20%. - Adrenaline Point gain: +4% | Tier 3 |

Anatomical Knowledge 5 | - Increases crossbow critical hit chance by +25%. - Adrenaline Point gain: +5% | Tier 3 |

Crippling Shot 1 | - Critical hits dealt with the crossbow disable monster special abilities for 5 seconds. - Adrenaline Point gain: +1% | Tier 4 |

Crippling Shot 2 | - Critical hits dealt with the crossbow disable monster special abilities for 10 seconds. - Adrenaline Point gain: +2% | Tier 4 |

Crippling Shot 3 | - Critical hits dealt with the crossbow disable monster special abilities for 15 seconds. - Adrenaline Point gain: +3% | Tier 4 |

Crippling Shot 4 | - Critical hits dealt with the crossbow disable monster special abilities for 20 seconds. - Adrenaline Point gain: +4% | Tier 4 |

Crippling Shot 5 | - Critical hits dealt with the crossbow disable monster special abilities for 25 seconds. - Adrenaline Point gain: +5% | Tier 4 |

### Battle Trance

Name | Description | Tier |
---|---|---|

Resolve 1 | - Adrenaline Point loss upon taking damage is lowered by 20%. - Adrenaline Point gain: +1% | Tier 1 |

Resolve 2 | - Adrenaline Point loss upon taking damage is lowered by 40%. - Adrenaline Point gain: +2% | Tier 1 |

Resolve 3 | - Adrenaline Point loss upon taking damage is lowered by 60%. - Adrenaline Point gain: +3% | Tier 1 |

Resolve 4 | - Adrenaline Point loss upon taking damage is lowered by 80%. - Adrenaline Point gain: +4% | Tier 1 |

Resolve 5 | - Adrenaline Point loss upon taking damage is lowered by 100%. - Adrenaline Point gain: +5% | Tier 1 |

Undying 1 | - When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. - The amount restored is based on the number of Adrenaline Points used. - Adrenaline Point gain: +1% | Tier 2 |

Undying 2 | - When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. - The amount restored is based on the number of Adrenaline Points used, plus and additional 25%. - Adrenaline Point gain: +2% | Tier 2 |

Undying 3 | - When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. - The amount restored is based on the number of Adrenaline Points used, plus and additional 50%. - Adrenaline Point gain: +3% | Tier 2 |

Undying 4 | - When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. - The amount restored is based on the number of Adrenaline Points used, plus and additional 75%. - Adrenaline Point gain: +4% | Tier 2 |

Undying 5 | - When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. - The amount restored is based on the number of Adrenaline Points used, plus and additional 100%. - Adrenaline Point gain: +5% | Tier 2 |

Razor Focus 1 | - Instantly gain 1 Adrenaline Point when entering combat. - The Adrenaline Points generated by Sword blows are increased by 5%. - Adrenaline Point gain: +1% | Tier 3 |

Razor Focus 2 | - Instantly gain 1 Adrenaline Point when entering combat. - The Adrenaline Points generated by Sword blows are increased by 10%. - Adrenaline Point gain: +2% | Tier 3 |

Razor Focus 3 | - Instantly gain 1 Adrenaline Point when entering combat. - The Adrenaline Points generated by sword blows are increased by 15%. - Adrenaline Point gain: +3% | Tier 3 |

Razor Focus 4 | - Instantly gain 1 Adrenaline Point when entering combat. - The Adrenaline Points generated by sword blows are increased by 20%. - Adrenaline Point gain: +4% | Tier 3 |

Razor Focus 5 | - Instantly gain 1 Adrenaline Point when entering combat. - The Adrenaline Points generated by sword blows are increased by 25%. - Adrenaline Point gain: +5% | Tier 3 |

Flood of Anger 1 | - When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increases Sign intensity by 25%. - Adrenaline Point gain: +1% | Tier 4 |

Flood of Anger 2 | - When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increases Sign intensity by 50%. - Adrenaline Point gain: +2% | Tier 4 |

Flood of Anger 3 | - When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increases Sign intensity by 75%. - Adrenaline Point gain: +3% | Tier 4 |

Flood of Anger 4 | - When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increases Sign intensity by 100%. - Adrenaline Point gain: +4% | Tier 4 |

Flood of Anger 5 | - When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increases Sign intensity by 125%. - Adrenaline Point gain: +5% | Tier 4 |

Skills Branches:

Combat | Signs | Alchemy | General

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